Shader "Skybox/Procedural" {
Properties {
[KeywordEnum(None, Simple, High Quality)]  _SunDisk ("Sun", Float) = 2.000000
 _SunSize ("Sun Size", Range(0.000000,1.000000)) = 0.040000
 _AtmosphereThickness ("Atmoshpere Thickness", Range(0.000000,5.000000)) = 1.000000
 _SkyTint ("Sky Tint", Color) = (0.500000,0.500000,0.500000,1.000000)
 _GroundColor ("Ground", Color) = (0.369000,0.349000,0.341000,1.000000)
 _Exposure ("Exposure", Range(0.000000,8.000000)) = 1.300000
}
	//DummyShaderTextExporter
	
	SubShader{
		Tags { "RenderType" = "Opaque" }
		LOD 200
		CGPROGRAM
#pragma surface surf Standard fullforwardshadows
#pragma target 3.0
		sampler2D _MainTex;
		struct Input
		{
			float2 uv_MainTex;
		};
		void surf(Input IN, inout SurfaceOutputStandard o)
		{
			fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
			o.Albedo = c.rgb;
		}
		ENDCG
	}
}